Fitz — Fizzwick Tanglebram
- The gnomish seafaring fisherman songfilch
- Fizzwick’s Knowledge
- Fizzwick’s Backstory
- Lifelong citizen of Sandpoint
Identity
| Full Name | Fizzwick Tanglebram | Goes By | Fitz |
| Class | Songfilch (Bard/Rogue) | Level | 7 |
| Race | Gnome | Alignment | Chaotic Good |
| Size | Small | Age | 36 (≈ 16 human) |
| Height | 3’4” | Weight | 39 lbs. |
| Hair | Auburn | Gender | Male |
| Homeland | Sandpoint, Varisia — Gull Street | Deity | Desna |
| Favored Class | Songfilch (counts as Bard) | FCB Choice | +1 Bardic Performance round/level |
Ability Scores
| Ability | Base | Racial | Eye Powder | Headband | Final | Modifier |
|---|---|---|---|---|---|---|
| Strength | 7 | –2 | — | — | 5 | –3 |
| Dexterity | 16 | — | — | — | 16 | +3 |
| Constitution | 12 | +2 | — | — | 14 | +2 |
| Intelligence | 14 | — | — | — | 14 | +2 |
| Wisdom | 8 | — | –2 | — | 6 | –2 |
| Charisma | 18 | +2 | +2 | +2 | 24 | +7 |
Eye Powder (Session 5): permanently transferred 2 Wis → Cha. Headband of Alluring Charisma +2 (equipped).
Combat Statistics
| Stat | Value | Formula |
|---|---|---|
| HP | 50 | rolls by level + 2 Con/level |
| AC | 18 | 10 + 4 mithral chain + 3 Dex + 1 size |
| Touch AC | 14 | 10 + 3 Dex + 1 size |
| Flat-Footed | 15 | 10 + 4 armor + 1 size |
| Initiative | +5 | +3 Dex + 2 Excitable |
| Speed | 30 ft. | Boots of Striding and Springing |
| BAB | +5 | Level 7 |
| CMB | +1 | 5 + (–3 Str) + (–1 size) |
| CMD | 15 | 10 + 5 + (–3) + (–1) + 3 Dex |
Saving Throws
| Save | Total | Formula |
|---|---|---|
| Fortitude | +8 | 3 base + 2 Con + 3 Cloak |
| Reflex | +12 | 5 base + 3 Dex + 3 Cloak + 1 Medallion |
| Will | +9 | 5 base + (–2 Wis) + 3 Cloak + 1 Medallion + ⚠️ +2 unconfirmed |
Note: Gnome +2 vs. illusions (illusion effects only). Gnome +4 vs. fear. Well-Versed +4 applies only vs. bardic performance, sonic, and language-dependent effects. ⚠️ Will save has an extra +2 source not yet confirmed — check with Robert.
Skills
56 skill ranks total (8/level × 7 levels). All class skills.
| Skill | CS | Ability | Mod | Ranks | Misc | Total | Notes |
|---|---|---|---|---|---|---|---|
| Acrobatics | ✓ | Dex | +3 | 1 | +5 boots (jump only) | +9 | |
| Bluff | ✓ | Cha | +7 | 5 | — | +15 | |
| Diplomacy | ✓ | Cha | +7 | 5 | — | +15 | |
| Disable Device | ✓ | Dex | +3 | 6 | +2 MW tools | +14 | |
| Escape Artist | ✓ | Dex | +3 | 4 | — | +10 | |
| Knowledge (Arcana) | ✓ | Int | +2 | 3 | +3 BK | +11 | |
| Knowledge (Dungeoneering) | ✓ | Int | +2 | 1 | +3 BK | +9 | |
| Knowledge (Geography) | ✓ | Int | +2 | 1 | +3 BK | +9 | |
| Knowledge (History) | ✓ | Int | +2 | 1 | +3 BK | +9 | |
| Knowledge (Local) | ✓ | Int | +2 | 1 | +3 BK | +9 | |
| Knowledge (Nature) | ✓ | Int | +2 | 1 | +3 BK | +9 | |
| Knowledge (Planes) | ✓ | Int | +2 | 1 | +3 BK | +9 | |
| Knowledge (Religion) | ✓ | Int | +2 | 3 | +3 BK | +11 | |
| Perception | ✓ | Wis | –2 | 6 | +2 gnome | +9 | Trap Spotter: auto-check within 10 ft. |
| Perform (Oratory) | ✓ | Cha | +7 | 5 | — | +15 | Core identity |
| Sense Motive | ✓ | Wis | –2 | 1 | — | +2 | |
| Spellcraft | ✓ | Int | +2 | 5 | — | +10 | |
| Stealth | ✓ | Dex | +3 | 6 | +4 size | +16 | Fast Stealth: no –5 at full speed |
Bardic Knowledge: +3 (½ level) to all Knowledge checks, may attempt untrained.
Bardic Performance
30 rounds/day — 4 base + 7 Cha + 12 (Extra Performance ×2) + 7 FCB
| Performance | Description |
|---|---|
| Diversion (Su) | Will DC 20 or target hears ghost sounds; Fitz may immediately Stealth to vanish. Replaces Distraction. |
| Obfuscate (Sp) | Grants invisibility (as spell) to self or creature within 30 ft. for as long as performance maintained. Lingering Performance extends 2 rounds after stopping. Replaces Fascinate. |
| Piercing Crescendo (Su) | Standard action. Ranged touch, 30 ft., no AoO. 1d4 piercing + 3 sonic. Ignores hardness and DR. Fort or Will DC 20 vs. Daze (1 round). Not subject to SR. Replaces Countersong. |
| Shrouded Step (Sp) | Greater Invisibility via performance (standard action, 1 BP/round). Persists through attacks. After successful Diversion, substitutes for Stealth as move action + 1 extra BP. Replaces Suggestion. |
| Inspire Competence +3 | Ally within 30 ft. gets +3 competence bonus on one skill. Requires line of sight/hearing. |
Sneak Attack
+3d6 (1d6 base + 1d6 at L5 + 1d6 Accomplished Sneak Attacker)
- Free with Piercing Crescendo when target is flat-footed, invisible, after successful Diversion, etc.
- +1 BP round to apply when not naturally qualifying — no check or save needed.
Spells
Spell Save DC = 10 + spell level + 7 (Cha mod)
Spell Slots: 6/5/4/2 per day (Robert’s full bard table)
Cantrips (6 known — at will)
- Detect Magic
- Flare
- Mage Hand
- Mending
- Message
- Read Magic
1st Level (5 known — 5/day · DC 18)
- Coin Shot — ranged touch, 1d6+1/lvl, 20 ft.
- Cure Light Wounds — heals 1d8+1 HP
- Feather Fall — slow falling
- Jitterbugs — Will DC 18; –4 Dex checks/skills, can’t delay/ready/total defense; 1 rd/lvl; Illusion [mind-affecting]
- Summon Monster I ⚠️ confirm intentional with Robert
2nd Level (4 known — 4/day · DC 19)
- Glitterdust — blinds and reveals invisible creatures
- Heroism — +2 morale to attacks, saves, skills
- Invisibility — standard invisibility
- Mirror Image — 1d4+1 illusory duplicates
3rd Level (2 known — 2/day · DC 20)
- Dispel Magic
- Good Hope — +2 morale bonus to attacks, saves, skills, damage, ability checks
Traits & Drawbacks
Traits
Excitable (Gnome) +2 trait bonus on Initiative. Total: +5.
Naturally Gifted (Gnome) +1 extra use/day of any one gnome SLA (Dancing Lights, Ghost Sound, Prestidigitation, or Speak with Animals). Choose fresh each morning.
Drawbacks
Naive –2 AC vs. attacks with improvised weapons; –2 CMD vs. dirty trick combat maneuvers.
Forgetful When leaving a location visited for 1+ hour, make DC 10 Wis check. Failure = leave behind one random mundane item.
Feats
| Level | Feat | Source |
|---|---|---|
| 1st | Extra Performance — +6 BP rounds/day | Level feat |
| 1st | Lingering Performance — BP effects persist 2 rounds after stopping | Drawback bonus feat |
| 2nd | Spellsong — conceal casting / maintain concentration via performance | Class bonus feat |
| 4th | Extra Performance — +6 more BP rounds/day (total +12) | Level feat (Robert approved swap from Weapon Finesse) |
| 7th | Accomplished Sneak Attacker — +1d6 sneak attack | Level feat |
⚠️ Level 5 general feat still unresolved in FGU — confirm with Robert.
Rogue Talents
| Level | Talent |
|---|---|
| 2nd | Trap Spotter — passive auto-Perception check within 10 ft. of trap |
| 6th | Fast Stealth — move at full speed using Stealth with no –5 penalty |
Class Features
| Feature | Notes |
|---|---|
| Bardic Knowledge +3 | ½ level to all Knowledge checks; untrained OK |
| Bardic Performance 30/day | See above |
| Sneak Attack +3d6 | See above |
| Cantrips | At will |
| Well-Versed | +4 saves vs. bardic performance, sonic, language-dependent effects |
| Inspire Competence +3 | +3 competence to ally skill check within 30 ft. |
| Lore Master 1/day | Take 10 on any Knowledge; 1/day take 20 |
| Shrouded Step | Greater Invisibility via bardic performance (gained L6) |
Gnome Racial Traits
| Trait | Effect |
|---|---|
| Small Size | +1 size to AC and attacks; +4 Stealth; –1 CMB/CMD |
| Low-Light Vision | See twice as far in dim light |
| +2 Con, +2 Cha, –2 Str | Applied to final scores |
| +2 vs. Illusions | Racial bonus on saves vs. illusion effects only |
| +1 DC Illusions | +1 to save DCs of illusion spells Fitz casts |
| +4 vs. Fear | Racial bonus on saves vs. fear effects |
| Obsessive | +2 racial on one Craft or Profession skill |
| Gnome Magic | 1/day each: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals (CL = character level) |
| Hatred | +1 attack vs. goblinoids and reptilians |
| Defensive Training | +4 dodge bonus to AC vs. giants |
| Weapon Familiarity | Gnome weapons treated as martial |
Equipment
Worn / Carried
| Item | Cost | Weight | Notes |
|---|---|---|---|
| Mithral Chain Shirt | 1,100 gp | 10 lb. | Light, +4 AC, max Dex +6, 0% spell fail |
| Cloak of Resistance +4 | 14,400 gp | 1 lb. | +4 all saves (10% discount applied) |
| Headband of Alluring Charisma +2 | 3,600 gp | 1 lb. | +2 Cha (10% discount applied) |
| 7-sided Star Medallion | — | — | Neck; +1 all saves; Desna’s symbol |
| Boots of Striding and Springing | 5,500 gp | 1 lb. | Speed 30 ft.; +5 Acrobatics (jump only) |
| Hat of Disguise | 1,800 gp | — | Alter self at will |
| Handy Haversack | 2,000 gp | 5 lb. | Center pouch 80 lb. |
| Rapier | 20 gp | 2 lb. | 1d6 piercing, 18-20/×2; Weapon Finesse (Dex to hit) |
| Scarf, bladed | 12 gp | 2 lb. | 1d4 slashing, 19-20/×2, reach; appears as Varisian scarf |
| Masterwork Thieves’ Tools | 100 gp | 2 lb. | +2 Disable Device |
| Masterwork Flute | — | 1 lb. | From Glassworks |
Consumables
| Item | Qty | Notes |
|---|---|---|
| Wand of Cure Light Wounds | 50 charges | |
| Wand of Identify | 15 charges | |
| Wand of Silent Image | 5 charges | |
| Potion of Cure Light Wounds | 3 | |
| Potion of Cure Moderate Wounds | 6 | |
| Potion of Gaseous Form | 1 | |
| Scroll: Comprehend Languages | 1 | |
| Scroll: Minor Image | 1 | |
| Scroll: See Invisibility | 1 | |
| Scroll: Whispering Wind | 1 | |
| Ion Torch | 1 | |
| Trail Rations | 20 | 10 days |
| Waterskin | 1 |
Story Items
| Item | Notes |
|---|---|
| Nualia’s Journals and Notes | From Glassworks |
| Ripnugget’s Keyring | Story item |
| Chieftain Key | Story item |
| Masterwork Manacles ×2 | Loot |
Coin
| Denomination | Amount |
|---|---|
| Gold Pieces | 282 gp |
| Platinum Pieces | 12 pp |
| Silver Pieces | 17 sp |
Background
Family
| Father | Corvin Tanglebram — fisherman, owner of the Stellar Sturgeon |
| Mother | Maesel Tanglebram — practical, quietly supportive |
| Sibling 1 | Pip (Pipplewhistle) Tanglebram — age ~11, hero-worships Fitz |
| Sibling 2 | Nessa Tanglebram — age ~8, disturbingly perceptive |
Personality Storyteller at heart. Collects tales from traveling bards. Performs for neighborhood kids. Eternally curious — asks questions to hear more, then recites the answers back to check he got them right. A blend of Tasslehoff Burrfoot (irrepressible curiosity, light fingers), Mickey Mouse (boundless enthusiasm, chaotic energy), Bilbo Baggins (unexpected depth, love of home mixed with hunger for adventure), and Scanlon Shortholt from Critical Role (charming performer, quick wit, always spinning a situation to his advantage).
Goal Get out of Sandpoint and see the world. Magnimar. Riddleport. Anywhere with stories worth telling.
Fear Spending his whole life on the Stellar Sturgeon.
Deity Desna — Goddess of Dreams, Stars, Travelers, and Luck (CG). Fitz lights a candle to her most nights, asking quietly when it will finally be his turn to go somewhere.
Piercing Crescendo — Full Ruling Text
(Robert Wilhelm ruling)
Standard action. Ranged touch attack, 30 ft., no AoO. Deals 1d4 piercing + 3 sonic (½ level 7 = 3). Ignores hardness and DR. Note is inaudible to all but the target. Fort or Will save DC 20 (10 + 3 + 7 Cha) or dazed 1 round. Supernatural ability, not subject to spell resistance.
Sneak Attack: Free whenever Fitz naturally qualifies. Costs +1 BP round to force when he would not.
Range increases to 40 ft. at 8th level, 50 ft. at 15th.
Open Items / Confirm with Robert
- ⚠️ Will save extra +2 source — FGU shows higher Will than formula explains
- ⚠️ Summon Monster I — intentional or FGU auto-populated?
- ⚠️ Level 5 general feat — still not recorded in FGU
- ⚠️ Accomplished Sneak Attacker repeat — can it be taken again when sneak dice ≤ ½ level? (Dirty Tactics Toolbox)
- ⚠️ FGU BP rounds — FGU shows 27, should be 30; fix Extra Performance count in FGU
- ⚠️ FGU speed — still showing 20 ft.; boots not applied in FGU
- ⚠️ FGU sneak attack label — shows +2d6, should be +3d6
- ⚠️ Piercing Crescendo DC in FGU — shows 17, should be 20 (Cha 24 = +7)
Sheet current as of Level 7, post-shopping. GM: Robert Wilhelm. Campaign: Rise of the Runelords.